Squid.
Squid.

There’s some pretty bizarre games* out there, and I mean that in a good way. I am a connoisseur of the strange and wacky, and I love to see the variety of game settings, systems and rules out there.

However, that being said, I am also a practical gamer, and while having neat props** and innovative mechanics are all well and good, there is a limit. If I need to be able to perform higher-level mathematics to create my character, or will require a metric pound of small, star shaped counters, I’m less inclined to give the game a try. I like games, but… maybe not that much.

Of course, this led to a conversation about where exactly I would draw the line with game props. A little punchy at the time, I answered, “Squid”.

And now you know. My limit is squid. If you ever invent a game that requires the use of live squid, I’m out. Sorry.

* Don’t believe me? Check out PRAWN, the pool-based LARP. No. I’m serious. This sounds awesome!
** See Dread – a horror game that builds suspense by having the randomizer be pulls from a Jenga tower.

News: Posted December 5th, 2008 by Alina

^ 15 Comments to “Squid.”

  1. So Alina, I’ve got this game where the randomizer is based on the position of a single purple squid inside a tank of white squids at any given time over the course of the night…

    Posted December 5th, 2008 at 3:00 am
  2. Bobcat Says:

    Dread is pretty darned good stuff. As mentioned, it does build suspense nicely. Since it’s a horror game, you have the wonderfully easy skill checks early on, until something goes horribly horribly wrong, and someone gets eaten by Something With Too Many Tentacles. Then, in true horror style, the survivors get a ‘breather’, to try and collect their wits (and makeshift weapons) before things Go Badly again..

    Posted December 5th, 2008 at 4:55 am
  3. KBKarma Says:

    AND NOW I KNOW YOUR WEAKNESS.

    Just… give me a few hours… just need to work out… how to spin a squid…

    Posted December 5th, 2008 at 6:02 am
  4. gnrrrg Says:

    When you said Prawn was a pool based game I was thinking someone had incoporated a billiards table into it. Nothing weird about a swimming LARP until people start wearing fish costumes.

    I’m currently trying to design a system based on the philosophy that gamers like to roll dice. Counters (poker chips) might be usefull but no squid yet. There is nothing that prevents players from using squids as counters if they really want to, but it wouldn’t be the most convenient method.

    New contest, what would be the best use for a squid in a game? There are two rules.
    1 We’re talking live (or formerly live) squid here. No RPG characters name squidman or videogame levels where you have to shoot the squid to win.
    2 The squid has to serve some mechanic of the game. Saying that it’s part of your costume doesn’t count (unless your character uses a squid as a weapon and you will actually be hitting the other players with it).

    Posted December 5th, 2008 at 8:03 am
  5. Qshyktish Says:

    Hm, I’d use the squid as GM, he has lots of ideas, esp. on game mechanics, see http://www.squidi.net

    Posted December 5th, 2008 at 4:52 pm
  6. Oth Says:

    I think a challange was just layed down. Design a game that Alina would play using a live squid. If its awesome, extra points.

    Posted December 5th, 2008 at 5:52 pm
  7. Shuzumi Says:

    I would think an octopus would make a better rpg device sense yo can put it on the table even if it is only for a few min (30 if i remember my marine biology)…. I’ve got it octopus vs Jinga!

    Posted December 5th, 2008 at 10:14 pm
  8. Captain Steckley Says:

    For some reason your comment about obtuse mechanics makes me think of Aces and Eights. Cool, but heavily loaded.

    Posted December 6th, 2008 at 1:41 am
  9. hawkshaw Says:

    Aww… I’ve finally come tot he end of the strips. I found this comic a few days ago. I kept clicking next lol and thinking there was some kind of glitch.

    Posted December 6th, 2008 at 7:24 am
  10. Zarlock Says:

    The problem with Prawn as some one who has seen it in play at Origins, those who avoid the sun in swim suits (aka gamers).

    Posted December 6th, 2008 at 12:11 pm
  11. Erin Says:

    Put a dead squid on a stick! It could be the spear from the D.O.P. Sluggy strips!

    Posted December 6th, 2008 at 9:27 pm
  12. soloran Says:

    Use a game system that utilizes the d6 as a main randomizer. Put a live, hungry squid into a small tank. flag each of its tentacles with a number from 1-6. Whichever tentacle (the small ones, not one of the two longer ones) touches the food first is the result. Players can drop the food into the tank at different locations to try and get it to use a different tentacle. A feeding stick might also be used so that the player might “fence” with the squid to achieve a desired result. The player with the lowest score/most critical fails/last across the finish has to clean the squid’s tank at the end of the night.

    Posted December 7th, 2008 at 10:42 pm
  13. JmcV Says:

    but what if the squid just isn’t hungry anymore? i dunno if that would work so well…

    as an aside…i hope the girl in the middle panel with the 18 bazillion hats is a tribute to me and all the funny hats i used to wear to our gaming sessions. 😛

    Posted December 8th, 2008 at 1:51 am
  14. Soloran…I have this horrible thought that somewhere in the world there are probably a bunch of bored fishermen playing that exact game.

    Posted December 8th, 2008 at 3:28 am
  15. marvaanagh Says:

    My favorite diceless system was Asylum. The world has gone insane and instead of dice you use a bag of multicolored marbles. Different colors were assigned a number value, you drew two, added and had your result

    Posted December 12th, 2008 at 1:24 pm