Time Warp
Time Warp

If you guys are wondering where that noise from off screen in coming from, or exactly when this flashback takes places, wonder no longer! This comic is running concurrently with THIS strip from the last Shadowrun arc.

It’s complicated, I know, but it’s not Time-Turner complicated. 😛

News: Posted December 6th, 2011 by Alina

^ 11 Comments to “Time Warp”

  1. Simon Says:

    Ah, and now everything seems to be falling into place… Myers’ cunning plan is starting to make sense.

    Posted December 6th, 2011 at 5:33 am
  2. digi_owl Says:

    undoing cybermancy? Ye deities…

    Posted December 6th, 2011 at 8:40 am
  3. Jon Says:

    Ok Children,

    Can we say Cyberzombie? I knew you could. Now remember when facing one these abominations your must remember to praise your deity of chose while continuing to pass him the ammunition through the muzzle of your weapon. And always remember the two basic laws of combat – Incoming fire has the right of way and Friendly Fire isn’t.

    <From a shadowrun GM who has run from 1st ed through 3rd ed)

    Posted December 6th, 2011 at 10:21 am
  4. Jon Says:

    PS: Hopefully their GM is taking into the account the negative background count around the cyberzombie which makes spells really difficult.

    Posted December 6th, 2011 at 10:24 am
  5. KenderBryant Says:

    “Hit him again! He keeps making that funny sound!” I love that from Abby.

    Posted December 6th, 2011 at 12:05 pm
  6. Jon Says:

    Remember, no matter how powerful the mage – three arounds from an Ares Predator 3 will always make his day.

    Posted December 6th, 2011 at 4:39 pm
  7. Harrow Says:

    Wait, what? Shadowrun mages use wands? Does Mr. Ollivander know about this?

    Posted December 7th, 2011 at 5:42 am
  8. Alina Says:

    Mr. Ollivander might be a bit disappointed. Mages in Shadowrun use foci, which can take the form of wands, amulets, or just about anything else suitably “mystical” looking.

    In fact, in one of our games, we spent several sessions trying to get our Shifter a custom focus in the form of a pair of magic pants that would transform with her, because no one wants a naked fifteen year-old werecrow on their team. (My character was willing to spend the money and time, because in his words, “The other runners would talk…”)

    Posted December 7th, 2011 at 1:50 pm
  9. Harrow Says:

    Ah, thanks for the clarification. And as for the Magic Pants of Indestructibility +3, that’s a little detail that most werewolf movies/TV shows just kinda gloss over. But if you’re a Shifter, it’s those little details that really matter!

    Posted December 7th, 2011 at 7:30 pm
  10. R Says:

    i allways wanted to play a street samurai/weapon smith. decker’s wheren’t allowed in my group. then it started to fall apart before it even started.

    Posted December 7th, 2011 at 8:06 pm
  11. Lefty Says:

    Question: When did/will your currently completed commissions ship? You finish mine your first session and I’m getting a touch worried the postal demons might have eated it.

    Posted December 7th, 2011 at 9:08 pm