It’s that kind of game
It’s that kind of game

Changeling – not everything is as it seems…

News: Posted August 28th, 2017 by Alina

^ 14 Comments to “It’s that kind of game”

  1. Kaunisenkeli Says:

    Changeling and Wraith, the two WoD games I’ve never gotten to play. I really wish I could find a group doing one or both.

    Posted August 29th, 2017 at 1:31 am
  2. Robin Bobcat Says:

    Ahh, yes… The Fetch. Always a tricky bit to deal with. And if you happen to be *playing* the Fetch…
    My character’s Fetch died in Hurricane Katrina. This was very convenient, except when he bumped into old friends…

    Posted August 29th, 2017 at 2:15 am
  3. jeffepp Says:

    “I’ve been waiting for a character just like… Let’s have a chat. Hm hm hee hee Muhaw haw haw! Don’t worry, this wont hurt ME a bit.”

    Posted August 29th, 2017 at 2:18 am
  4. N00b Says:

    My response would be “Awesome!”
    Remember: LARPers like their characters to suffer.

    Posted August 29th, 2017 at 2:35 am
  5. Wanderer Says:

    Kaunusenkeli: You and me both. There are hardly *any* gaming groups in my area, and *none* of them play WoD, much less C:tL. (I never got Wraith, but I’ll accept that it’s good.)

    Posted August 29th, 2017 at 2:46 am
  6. Gibil Says:

    I am thinking a different sort of conversation is happening. Something more to the effect of asking what about what happened with WoD so that the DM knows that they aren’t bringing in a troubled player or that OOC problems don’t during into in game concerns.

    Posted August 29th, 2017 at 7:06 am
  7. N0083rp00F Says:

    N00b: Suffer yes – expire in some inglorious manner, not so much.

    Posted August 29th, 2017 at 10:02 am
  8. Thaxan Says:

    I got pulled aside for a “Private Chat” once, after I took over an NPC cleric in one game. It turns out my church sent me along with the group because the Lich they were trying to kill had an artifact that they wanted. When the group found out at the end of the campaign, the group assumed I was betraying them and the wizard finally broke his staff of evocation, killing everyone but me and the rogue.
    I ended up walking out of the room and stoneshaping the only exit closed, so in the end it was only very nearly a TPK.

    Posted August 29th, 2017 at 1:39 pm
  9. Elizabeth Says:

    I had something like that happen once. I think we were playing Sacred Barbeque or whatever the name got changed to (this was years ago) and my character was a military archer. She’d interrupted an enemy mage during a spellcasting and accidentally somehow got them both transferred to the plane of plants, and when she got back she’d gained an irrational and unholy terror of fire as well as randomly manifesting plant magic.
    Or at least that’s how I wrote her. When we all ended up at a planar council, we ran into the leader of the plant realm and he/the DM dropped on my character that in fact, the person in my backstory couldn’t survive on the plane of plants and so she had died. The plant beings felt bad and so replaced her/me with one of them after gaining her memories and forgetting those of the plant person.
    Fun times.

    Posted August 29th, 2017 at 4:38 pm
  10. I know that I am not that character as I am inept at shaving occasionally.

    Posted August 29th, 2017 at 10:40 pm
  11. Fabfunk Von Cronenberg Says:

    Ugh… always hated a GM forcing changes on my characters. I’d rather they evolve naturally and through my own good or bad ideas. Don’t just change shit for the sake of it.

    Posted August 30th, 2017 at 12:56 am
  12. I agree with Fabfunk there.

    The GM should not enforce changes on a character unless given explicit permission by the Player.

    It can completely break a character.

    I once gave my GM complete permission to change my characters Backstory. He was a double-Agent-nazi-magician (so working against the Nazis now) with the necronomicon bound to his Soul (i was TRVE when i created him a few years Prior although the Necronomicon was her gift to the character).

    At one point in the Story, all the characters learned about the history of all other characters.

    This proved difficult for my character in several ways.

    1. My character had pre-game killed the Family of another character (we agreed on this) and now this character knew.
    2. He had ALSO previously executed one of the other player characters (which both didn’t remember for some reason).
    3. My character did all the evil deeds, because he feared for the lives of his son and wife. As it turned out though, he wasn’t really a nazi but a jew who got conviced by the Necronomicon to bind his Soul to it in order to save his Family from being murdered.
    The Moment the Necronomicon bound itself to his Soul however, it took over, changing his appearance, his memories and sending his own family to be killed immediately.

    To be honest. It made for a really great storyline. But my character had a complete nervous breakdown (because… who wouldn’t if he realized he had murdered his whole family and hundreds of innocent people to save them) and the other players wanted to see him dead for all the things he had done. At least the werewolf whos Family he murdered.

    Basically i lost my character that night, which i had spent 5-6 years cultivating and building up.
    But the group gained a cool antagonist (after i lost control, the Necronomicon completely took over) and i was able to spend all the points on a new character that i actually prefered playing anyway 🙂

    Long story short. If a GM changes the Background of a character too much or too abruptly, it can destroy a character to a Point where he becomes unplayable for the Player.

    However. If done right, it can add so much depth. And sometimes. It does both 🙂

    (i still love my Necronominazi even though i was happy to get rid of him and let him move unto main Antagonist-Level)

    Posted August 30th, 2017 at 3:14 am
  13. Lacynth40 Says:

    Well, that’s the problem with LARPs. If you don’t change a few characters here and there, plot doesn’t go forward. Especially in Changeling. At a tabletop, sure, your character can stay unmolested plot-wise, and still be a major part of the game. Because the GM is running a story just for you and a few others. In a LARP, you have to accept that in order to get as many people playing one of your many plots, you have to mess directly with some players. You have to literally hand some people your plots in order to get the ball rolling. Otherwise, it turns into just “Monster of the Week” LARP, and that gets really old when it’s something like a White Wolf game. Basically, GMs need some people to play the behind the scenes, long term, bad guy. So, your character gets some tweaks.

    Posted August 30th, 2017 at 9:10 am
  14. Dancergirl Says:

    My knowledge of Changeling is minimal at best. I did make a character for a game at one point, and even got to play her…twice, I think. But between trouble with the group and a terrible work schedule, I never really got to experience Changeling. Maybe someday though 🙂

    Posted September 1st, 2017 at 11:28 pm