Lay on hands!
Lay on hands!

Time for some good good healing!

News: Posted October 5th, 2018 by Alina

^ 12 Comments to “Lay on hands!”

  1. Robin Bobcat Says:

    As the battlefield healer in my LARP, I know this dance quite well. “Healing spell! Healing spell! Cure poison! Destroy undead!”

    Posted October 5th, 2018 at 2:49 am
  2. Alexey Says:

    I am always amazed with how those gishes juggle their sword, shield and spellcasting hand. Funny enough, that is exactly what happens at many tables.

    Posted October 5th, 2018 at 3:47 am
  3. SeriousBiz Says:

    The flowing of Mark the Barbarian’s cape from panel to panel indicates that the battle is raging all around Dustin’s paladin, but the sheer calmness with which he goes around healing and smiting makes me want to think of a LARP-type interpretation of a turn-based battle, with everyone else just sort of frozen in place while the character whose turn it is does their thing.

    Posted October 5th, 2018 at 8:34 am
  4. bbullock Says:

    “And when I get that hit point loss
    I want paladin healing
    Paladin healing, oh baby
    Makes me ready to fight…”

    Posted October 5th, 2018 at 10:36 am
  5. That’s kinda awesome.

    Mind, I’m not sure how he managed to do it all in one combat round, but I’m also not up to date on Pathfinder.

    Posted October 5th, 2018 at 11:41 am
  6. Stumpy the Paladin Says:

    Speaking from experience, one doesnt need a sword to smite

    “Catch these hands MutherTrucker!”

    One high level Paladin, chilling in a necromancers yard.
    (The party had to negotiate some important stuff. And we were going about it by Not being Murder hobos.I didnt wanna disturb the diplomacy rolls by looming in the corner waiting to be compelled to be all Judge Dredd in his house).

    So there he is chilling outside. No armor just “im going to be polite today” clothes. With nothing to do but wait he decides to do the Necromancer a solid (because hes lawful GOOD not lawful asshat)and goes to chop wood at his woodpile.

    And thats when some kind of TPK undead monster shows up. The necro’s pet project apparently. ANd the reason why he was non plussed about high level murder hobos in his house.

    So of course if the party tank is alone and without support while the others are negotiating … That is some high quality corpse for a necromancer

    And all i have is some nice street clothes, a sword that i swore would remain sheathed until negotiations were finished, a wood cutting axe. that the monster is immune to. and …

    A creature that was supposed to in theory kill the entire party, Bad. And be spooky scary enough to remind us that negotiation was the only way.

    Because it was kind of Undead that get healed by negative energy and feed off of all manner of level and all manner of ability drain … (we were told later)
    so once i realized that was its thing after loosing initiative and getting grappled and forcing a to fend off level drain i took a gamble and grappled back to channel all my Positive energy from Lay On Hands. (a simple touch attack) …

    Which seems stupid but it was literally the only thing i could do. I figured it might work enough to get it to let go.

    … and soloed the the big party encounter for the week (after a failed Fort save because Constitution = Nil) in one attack.
    So i go from level 15 to level 17 with hardly a mark except some mussed up clothes. At the cost of all my healing for the next fortnight in game. “you drained your “battery” said the DM.

    And the party doesnt even get loot because the critter fight would have allowed us to loot the necromancer if he triggered it.

    but the encounter was triggered by a parties (me and monster) not directly involved in the negotiation the Necro gets away with “oh it looks like my lab experiment got loose. So sorry about that.
    but you know how these things are.
    Now, if you can keep your glowing murder hobo i from TOUCHING THINGS THAT DONT BELONG TO HIM, In MY Fucking House … we can go back to negotiating this peace agreement, yes? “

    Posted October 5th, 2018 at 1:24 pm
  7. Eva Says:

    Daaaamn Dustin, you are good at shield juggling. O.O

    Posted October 5th, 2018 at 6:28 pm
  8. Simon Says:

    @Alexey – you’ll notice that the shield is absent in the second panel, on the right arm in the third, and on the left arm in the fourth. So yeah, juggling is the right word… and yes, very typical of most tables I’ve played at. It’s always best not to ask how many hands someone thinks they’ve got…

    Posted October 6th, 2018 at 5:23 am
  9. TheDarkTyger Says:

    No good deed shall go unpunished, I’m afraid. Sorry, man. 🙁

    Posted October 7th, 2018 at 12:34 pm
  10. Anon Says:

    I just realized something, what are their character’s names?

    Posted October 8th, 2018 at 12:32 am
  11. Dru Says:

    I’m really enjoying this arc!!! Happy Thanksgiving ^_^

    Posted October 8th, 2018 at 8:15 am
  12. Inlaa Says:

    While some of y’all may complain of the weapon/shield juggling, as a total dork, I wish to point out the cardinal sin that is NOT holding your shield in front of you when you do your smiting.

    Shields don’t work when they’re not between you and the bad guys!

    As to the juggling, though: realistically, I think what would happen is he would briefly sheathe the sword or pass it to his shield hand, then use the open hand to do Lay on Hands, then pass the sword back to his main hand and get some smite on. This could be very reasonable depending on what version of D&D they’re playing and how many movements they’ve made (as some D&D lets you draw/sheathe weapons as part of movement, and he could be using a Hero Point / Action Point system to get extra actions in a single turn).

    …Or, well, he could just be acting out over multiple turns. I could see this being a two turn thing.

    Posted October 8th, 2018 at 1:14 pm