Death is not the end
Death is not the end

… at least in D&D. Another shot is just 5,000GP worth of diamonds away!

News: Posted November 19th, 2018 by Alina

^ 23 Comments to “Death is not the end”

  1. mersharr Says:

    I always preferred reincarnation. 4th level and only costs 1,000 gp worth of oils and unguents

    Posted November 20th, 2018 at 2:06 am
  2. 1) Well, there used to be that limit in AD&D first edition where the number of raises was limited to the orginal constitution score and there was the chance it would fail. But who ever played by it?

    2) “We would not dream of cheapening your party member’s sacrifice.” — some elf/elves Hey, heroes sometimes die, and that can really up their image.

    3) “History is Made by Stupid People” — song by The Arrogant Worms,

    Posted November 20th, 2018 at 2:32 am
  3. General Tekno Says:

    I won’t lie, I’ve let characters I enjoyed playing stay dead because it would have felt OOC for them to live again.

    In one case, one was at peace in the afterlife/would have to sacrifice said peace forever if they went back, and the other was burning in hell but if rezzed would then inevitably have to go back to burning, and was okay with receiving torment as she felt she deserved it.

    Posted November 20th, 2018 at 3:55 am
  4. Thomas Parrott Says:

    Had a bit of class resentment about this in a game I ran. “Oh, sure, fancy nobles can come back from the dead. Never see a peasant cheating death though, do you?”

    Posted November 20th, 2018 at 4:57 am
  5. Azraphon Says:

    If I were Abbie I’d leave her dead. What an exit!

    Posted November 20th, 2018 at 7:21 am
  6. werefrog Says:

    ‘Tis always sad when your first character dies. ‘Tis great if there can be a rez spell.

    Posted November 20th, 2018 at 7:37 am
  7. When I GM, I prefer to remove spells like raise death, resurrection and true resurrection from the setting for this exact purpose.
    Death feels cheap and meaningless if anyone can be brought back and noble sacrifices just become boring.

    Posted November 20th, 2018 at 7:54 am
  8. Daniel S. Mountain Says:

    And without the DeBeers cartel keeping an artificial shortage on the market, you’d better hope that making diamonds doesn’t require necromancy.

    Posted November 20th, 2018 at 8:45 am
  9. Peya Luna Says:

    *snort* gotta love marks _over-eager puppy yeah’ in contrast to abby´s uhu, no biggie….shows you who the old pro is 😉

    Posted November 20th, 2018 at 11:49 am
  10. Joshua Zelinsky Says:

    This is a major reason why when I DM, resurrection is substantially more difficult. Note that the 3.5 book “Heroes of Horror” has a whole bunch of really good suggestions for ways to make death meaningful by changing how resurrection magic functions.

    Posted November 20th, 2018 at 11:57 am
  11. julez Says:

    Gee, Abby seems less than thrilled at the concept of resurrection magic.

    Posted November 20th, 2018 at 12:09 pm
  12. zophah Says:

    And if you are willing to deal with druids, there is also the Reincarnation spell. It’s much more fun.

    Posted November 20th, 2018 at 2:30 pm
  13. Stephen Says:

    No wonder death gods tend to be evil. “OH COME ON! THIS IS THE FIFTH TIME HE DIED!” It’s why personally I try to limit resurrection. Death needs to have meaning.

    Posted November 20th, 2018 at 2:36 pm
  14. Fool In Orange Says:

    Or in one game group I played in, just a cup of coffee away (as in ‘X, you’re dead, make the coffees’)

    Posted November 20th, 2018 at 2:44 pm
  15. Curtis Adams Says:

    How is Mark unaware of Resurrection spells? It’s one of the defining D&D spells, and the availability/affordability of Resurrection is typically a crux point for a party planning an adventure.

    Posted November 20th, 2018 at 2:48 pm
  16. Mturtle7 Says:

    Worth noting that El Pantero is only distraught over the news about ABBIE. I’m guessing he couldn’t care less about the smelly orc who also died in battle.

    Posted November 20th, 2018 at 2:58 pm
  17. Morgan Sullivan Says:

    It seems to me that Joel needs to point out to mark that this is an opportunity. He now has an opportunity to use his player knowledge an experience to create a _New_ Character!
    In his place, I’d coordinate with Abbie to make a brother-sister team, and swap the party roles a bit. The reticent, skulking Alchemist/Rogue and his amusedly nihilistic Fighter sister in spiked heavy armor and stacked up Con. A nice contrast to Sir Shiny Pants and Goldilocks; lots of rp potential there!

    Posted November 20th, 2018 at 6:50 pm
  18. TCS Says:

    Of course, the spell only affects willing targets… So it’s reasonable that they could try for both characters: Mark’s character says “hells yes!” and Abbie’s character says “haven’t I done enough?”

    Character death anecdote:

    I had a fellow player once who was realllllly bad at the mechanics of the game. It’s not that he chose to take penalties or hindrances for the sake of roleplay or character type; he just couldn’t seem to learn the basics well enough to survive with any character, and often needed help with basic stuff like attack rolls despite having played for years.

    In one campaign*, he was playing a dwarven barbarian** named Dungar. Well, he died. The next session, we were killing some wolves in a cave, when suddenly there was a loud crack, a shaft of moonlight appeared from the roof of the cave, and a nearly identical dwarf landed on one of the wolves, killing it instantly. After helping us finish off the wolves, he introduced himself as Yungar, one of Dungar’s brothers. Same character mechanically, but a different person. I don’t know how many brothers there were, but they all had two-syllable names ending in -gar and at least 5 of them died during the course of the campaign.

    It was a little cheesy, but we were amused enough by it to let it slide. To that player’s credit, he did a pretty good job of avoiding meta and giving the individual Gars minor personality tweaks.

    * Age of Worms, notorious for its deadliness, adapted to Pathfinder.
    ** I think he was actually a duergar, and I’m not 100% sure it was vanilla barbarian.

    Posted November 20th, 2018 at 7:07 pm
  19. D20HOBBES Says:

    I believe that the cost for a raise dead in 5E is actually 500 GP.

    Posted November 20th, 2018 at 10:28 pm
  20. Weatherheight Says:

    As many have noted, the dead have the option of not returning. It’s been exercised a few times in my 30+ years as a GM.

    And yes, I’ve always used the Initial CON limit for the number of times a person can be raised / resurrected. Never had anyone reach the limit, yet (or come close to it, TBH), but it’s there to keep the player’s honest.

    Of course, there’s also the “Cleric who cast the spell ages x number of years” penalty from 1st Edition. I never used that rule – I just made the party owe favors to the raising cleric’s order (assuming that they were willing – sometimes orders told the PCs to bugger off). Sometimes that favor was much more expensive than the simple cost of raising the character.

    “Now that you’re capable of surviving, remember that favor you owe us? We could not survive, but your team seems quite capable…”

    Posted November 21st, 2018 at 1:12 am
  21. Urikanu Says:

    Heh… My pathfinder campaign, the Church of Abadar has a ‘ressurection service’ for the wealthy and/or adventurous. You pay in advance, and if your corpse is brought to any church with a cleric of enough power to restore you to life, they make it so.

    Of course, that also means there’s a significant underground trade in ways to make sure people do -not- come back…

    Posted November 21st, 2018 at 12:12 pm
  22. TB Says:

    If the elves can do resurrections, and they’re really that fond of Abbie now, you’d think they’d do it for free.

    Posted November 21st, 2018 at 9:02 pm
  23. OTOH, TB, maybe the elves really appreciate what Abbie did but consider her somewhat of a pain in person — why Abbie did not care much about them — and think that keeping her dead gives her honour, glory, and (above all) absence.


    Our Evil Author, from which all — too many? — plot complications flow, will decide.

    Posted November 22nd, 2018 at 9:01 pm