Group Hug!!
Group Hug!!

That it’s for Chapter 15!! You can tell how long ago the chapter started when the characters are still wearing their summer clothes in December :p

News: Posted December 5th, 2018 by Alina

^ 15 Comments to “Group Hug!!”

  1. Sebastian Erik Nielsen Says:

    Joel’s reaction is very much relate able, it is how a Storyteller feels when their story has affected their friends and made people happy and have a great experience 😀

    Posted December 6th, 2018 at 5:44 am
  2. Hannah Says:

    Omg… This would totally be me. <3

    Posted December 6th, 2018 at 6:35 am
  3. bbullock Says:

    It’s interesting, but I’ve played RPGs for so long, and played enough with my eldest brother, to become pretty inured to character death. The number of my PCs my brother killed off seems to have pretty well inoculated me to such things.

    Posted December 6th, 2018 at 10:14 am
  4. TheDarkTyger Says:

    D’aww. Trust me, Mark, every gamer gets that. ^_^

    Posted December 6th, 2018 at 12:17 pm
  5. Weatherheight Says:

    That first character death is always rough. It gets less rough as time goes on.

    Posted December 6th, 2018 at 6:16 pm
  6. Velgar Says:

    Summer clothes? Sure, many of them have sleeveless shirts, but it could be hot as geometrical shape at Joel’s. Not to mention his gear is pretty much what I sport all year around. Slap a coat on that and you’re good up until -30C. 😀

    And it’s always great to see starting players have great moments in their games. Really sells it how enjoyable this hobby can be.

    Posted December 6th, 2018 at 6:29 pm
  7. Gnat Says:

    Awww, I’m so glad that Mark got to keep his character. The attachments you make while playing is one of my favorite parts of gaming

    Posted December 6th, 2018 at 9:42 pm
  8. DarknessShallFall Says:

    I think Joel is more soft then Mark, but is better at hiding it underneath all the prickliness.

    Posted December 6th, 2018 at 9:51 pm
  9. Yakumo Says:

    I’m feelin this as more of an overarching milestone that connects all the way back to the beginning. Setting aside the whole titular weregeek and hunter thing that kicked the comic off and was put aside, it’s not just about Mark’s character in this game for Joel, it’s about how much the guy Joel introduced to gaming (though to LARP first, hence the tabletop qualification for Mark’s character) has grown, invested, and is reaping from the investment (to mix agriculture and corporate metaphors). Whether Joel is soft or not, there’s way more going on for him than just this game, he’s been there for Mark’s development from when Mark first became a gamer.

    Posted December 7th, 2018 at 1:34 am
  10. Nria Says:

    That’s interesting – I never experienced this. The first 10 years or so of roleplaying, none of my characters died (my friends lived in other cities, we could only play now and then and I played a character only a few times before someone wanted to start a new game in a different world – no chance of getting attached, hardly a chance of dying) and when I finally found a group where I could play one character regularly, her death wasn’t very emotional, because it wasn’t this “first character” thing (also, it wasn’t a surprise) …

    Posted December 7th, 2018 at 12:50 pm
  11. Greywolf Says:

    I don’t think I’ve ever had a character die a final death either. I’ve lost characters more times than I can count due to the character sheet getting lost or destroyed or simply having my computer hard drive crash fatally. I do have fond memories of my first ever character back when I first learned D&D. A weretiger who should not have succeeded anywhere near as often as he did in his only ever campaign. The luck of the dice was indeed on my side.

    Posted December 7th, 2018 at 3:34 pm
  12. Yakumo Says:

    I didn’t think of it specifically before, but although Steph’s character isn’t a ninja, she does cut into Abbie’s sneak thief section of the party. And although that wouldn’t be a good reason for her character’s death, since she did feel it was time, Abbie can explore not just a new character, but a new party role since Steph can fill the sneak thief side. Or she can still double down that role too.

    Posted December 7th, 2018 at 9:58 pm
  13. TheOtherDibbler Says:

    Looking at the body language on this page and the previous one: is Steph a non-huggy person? It’s nice to see that casually included in a webcomic.

    Posted December 9th, 2018 at 1:31 am
  14. Pyre d' Valentin Says:

    For those of us in Australia, the clothes absolutely match. We are in summer at the moment and I tells ya, gaming in 30+ degrees Celsius is uncomfortable. Not to mention christmas specials describing snow while sweating is weird 😀

    While I am commenting, I love the comic and the character developments! Keep it up.

    Posted December 10th, 2018 at 1:57 am
  15. Paperiahma Says:

    I have to say that first of all, I sympathize with Mark so hard here. I’ve been playing tabletops and larps for about five years now and while I’ve since created several characters, my first one still holds a very special place in my heart and I’m still playing with her to reach a satisfying epilogue I feel she deserves. Not just because she was my first tabletop character, but because she was my first RP experience in a group, and writing her character sheet basically marks a moment of change in my life. I got into an amazing hobby and through it, I’ve met the most wonderful people, including my closest friends. And thanks to them and this hobby I’ve felt truly supported, I’ve become more social and confident… just in general I’ve been happier. So I totally understand Mark’s attachment and the significance that his big dumb D&D brute holds for him.

    Another lovely detail on this page is the fact that it’s Joel who asks if Mark is OK. I feel sometimes people forget that the games can feel damn heavy and the best GMs look after their players, making sure they’re OK, helping them decompose after an especially big/taxing game, etc. Joel is a great GM, improvising to give cool moments for his players, giving them a chance to make big decisions (like in Abbie’s case) and looking after them. Sure he’s gleeful when they’re in a tight spot and constantly threatens their characters with danger and trauma but honestly… that’s a requirement when you GM your friends. Doesn’t mean the GM is seriously making the game into a GM vs. the Players situation.

    I mean I have a friend whose character has a big family in my games (one older sister, nine younger siblings) and I have character with amnesia in his game (I’ve given him a free reign over her past) and we jokingly threaten each other’s characters constantly.

    Posted December 13th, 2018 at 5:03 pm