December 5, 2008
There’s some pretty bizarre games* out there, and I mean that in a good way. I am a connoisseur of the strange and wacky, and I love to see the variety of game settings, systems and rules out there.
However, that being said, I am also a practical gamer, and while having neat props** and innovative mechanics are all well and good, there is a limit. If I need to be able to perform higher-level mathematics to create my character, or will require a metric pound of small, star shaped counters, I’m less inclined to give the game a try. I like games, but… maybe not that much.
Of course, this led to a conversation about where exactly I would draw the line with game props. A little punchy at the time, I answered, “Squid”.
And now you know. My limit is squid. If you ever invent a game that requires the use of live squid, I’m out. Sorry.